Assist System Complete Guide
Assists are your partner's support attacks - essential for extending combos, maintaining pressure, and controlling space. Mastering assist timing separates good players from great ones.
Assist System Overview
Unlike Tag which swaps your active character, Assists call your partner briefly to perform a support attack. Your partner can be hit during assists, so timing and spacing are crucial.
Assist Types
Standard Assist
Press Tag Button (T)Call your partner to perform their primary assist attack. Each character has 2-3 unique assist moves with different properties.
Directional Assist
→ + T or ← + TCall alternate assist attacks by holding a direction. Forward assist is usually offensive, back assist is often defensive or zoning.
Hyper Assist
T (when partner is KO'd)When your partner is eliminated, their assist becomes a powerful Hyper Assist - a super-level attack that can turn the tide.
Assist Strategies
Combo Extension
Use assists to extend combos beyond their normal limit. Call assist during combo, then continue attacking.
- Time assist to hit while opponent is in hitstun
- Dash forward to continue combo after assist hits
- Some assists allow for side swap mid-combo
Blockstring Pressure
Cover the end of blockstrings with assists to maintain pressure and create mix-up opportunities.
- Call assist on the last safe move of your string
- While assist is attacking, go for throw or overhead
- Assists make normally unsafe moves safer
Neutral Control
Use assists to control space and approach safely. Projectile assists excel at this.
- Use projectile assists to cover your approach
- Anti-air assists stop jump-happy opponents
- Track assists force reactions you can punish
Defensive Support
Assists can save you from pressure or punish opponent mistakes.
- Invincible assists interrupt opponent pressure
- Some assists have armor to trade hits
- Be careful - assists can be hit during startup
Character Assist Examples
Ahri
→ + TSpirit Rush Assist← + TFoxfire Rain AssistT (when KO'd)Hyper Spirit Rush Assist
Ekko
TTimewinder Assist→ + TChronostrike AssistT (when KO'd)Mega Timewinder
Yasuo
→ + TSweeping Blade Assist← + TWind Wall AssistT (when KO'd)Storm Breaker Assist
Darius
→ + TSavage Tackle← + TApprehendT (when KO'd)Noxian Might
Braum
TWinter's Bite Assist→ + TShield Bash AssistT (when KO'd)Glacial Fissure Assist
Illaoi
TTentacle Slam Assist→ + TRiptide AssistT (when KO'd)Wrath Assist
Cooldown Management
Understanding Cooldowns
- 1Each assist type (neutral, forward, back) has separate cooldowns
- 2Cooldown starts when your partner leaves the screen
- 3If assist is hit, cooldown is slightly longer
- 4Hyper Assists have significantly longer cooldowns
Optimization Tips
Use different directional assists to have more options available.
Only call assists when opponent can't easily punish them.
Know when opponent's assist is down to apply more pressure.
Common Assist Mistakes
- ✕Calling assist in neutral recklessly
Your partner can be hit. Only call when you have screen control or during confirmed hits.
- ✕Using assist while on cooldown
Nothing happens, and you've committed to an action expecting support that won't come.
- ✕Not using Hyper Assists
When partner is KO'd, Hyper Assists are powerful comeback tools. Don't forget they exist!