Jinx - 2XKO Jinx - Chaotic Zaun criminal with explosive arsenal

Jinx

The Loose Cannon

ZonerHP: 925

A chaotic champion who unleashes mayhem with an arsenal of custom guns, traps, and explosives. As 2XKO's dedicated zoner, she excels at keeping opponents at maximum distance while controlling space with projectiles. Features a unique Zap gauge that fills automatically for devastating electrical attacks. Recommended for players who enjoy strategic positioning and trap-based gameplay.

Control Guide

Gamepad Controls

🅧 Light Attack
🅨 Medium Attack
🅐 Heavy Attack
LB Special 1
RB Special 2
RT Assist

Movement & Actions

🦘 Jump
↗️ ↘️ ↙️ ↖️ Directions
Then/Next
🎯 Neutral/No Direction

Combo List

BasicGroundAnywhereVery Easy
309 DMG
2L > 5M > 2H > j.H > j.2H > dl.j.H > 5H > 2H > j.H

Basic hitconfirm combo, allows for trap setplay or OTG extensions

AdvancedGroundAnywhereEasy
744 DMG
5M > 5H > S2 > 22S1S2

Signature combo from guide - Medium to Heavy into S2, finish with ultimate

OptimalGroundAnywhereMedium
753 DMG
5H > 2H > j.H > j.2H > j.2S2 > j.H > 2H > j.H > j.S1 > j.S2 > 22S1S2

High damage combo with air Fishbones extension into ultimate

OptimalGroundCornerHard
768 DMG
5H > 2H > j.H > j.2H > j.2S2 > j.H > 4H > S2 > j.H > j.S1 > j.S2 > 22S1S2

Maximum damage corner combo, requires timing on 4H

OptimalAirAnywhereMedium
758 DMG
j.H > 4H > j.S2 > j.H > j.2H > j.2S2 > j.S2 > 3H > 2S2 > j.S1 > j.S2 > 22S1S2

Air-to-air combo with multiple super jumps, all jumps are super jumps

Special Moves

Flame Chompers!

S1

Toss a hopping projectile that attaches and explodes. Can be repositioned by attacks

Pow Pow

6S1

Quick array of projectiles up-forward, can cancel into S2 specials

Pow Pow Up

2S1

Defensive bullet wall to swat away jump-ins

Clappy

8S1

Slow floating projectile that explodes on contact, can be redirected

Fishbones

S2

Chest-height rocket that travels faster when held, available in air

Fishbones Up

2S2

Rocket jump for mobility, control trajectory with directional inputs

Zap

4S2

Gauge-dependent electrical projectile, fast and devastating but needs recharge

Bang (Super)

22S1 or 22S2

Fires explosive projectile upward creating firework bursts

Super Mega Death Rocket

22S1S2 (Ultimate)

Screen-clearing ultimate with massive explosive damage

Assist Actions

Chompers Assist

T

Trap placement for setplay

Fishbones Assist

→ + T

Explosive projectile coverage

Zaaaapp Assist

T (when KO'd)

Horizontal beam projectile when KO'd

Other Characters